Proyectos Diseño Interiorismo Ibiza

En el ámbito de los proyectos de regeneración urbana y para cualquiera de las escalas posibles, Ibzia Boats & Houses aporta su experiencia en todas las fases de desarrollo de estos proyectos, desde las etapas preliminares de conceptualización hasta la realización de las obras necesarias.

Podemos resumir el alcance de nuestra propuesta en varios niveles:

Aportamos ideas
• Proyectamos soluciones
• Dirigimos proyectos
• Ejecutamos obras.

En nuestro equipo contamos con Arquitectos, Ingenieros e Interiorristas para poder realizar cualquier proyecto “Llave en Mano”.

Es un compromiso básico desarrollar cualquier proyecto aplicando soluciones basadas en criterios objetivos de sostenibilidad.

Esto significa crear espacios saludables, viables económicamente y sensibles a las necesidades sociales. Supone además respetar los sistemas naturales y aprender de los procesos ecológicos.

Optamos, por tanto, por un desarrollo sostenible, que solucione las necesidades del presente sin comprometer la habilidad de generaciones futuras de satisfacer sus propias necesidades.

Para ello disponemos en el equipo de expertos en la aplicación de certificación BREEAM, estándar internacionalmente reconocido para la evaluación medible del mayor o menor grado de acercamiento a la sostenibilidad.

Nos avala una experiencia de mas de 20 años trabajando en este sector.

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VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz sol (float3)

VRimg File Description

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Version: 1.3
Compressed: true
Resolution { width: 2300 height: 1294 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2300 height: 1294 }
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Camera Info { transform: matrix projection: perspective aperture: 50 fov: 74.9416 targetDistance: 9.21597 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 32.5 fNumber: 8 }
Scene: “high cube-24-HIG RES.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz sol (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2300 height: 1294 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2300 height: 1294 }
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Camera Info { transform: matrix projection: perspective aperture: 50 fov: 78.093 targetDistance: 23.7339 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 30.7813 fNumber: 8 }
Scene: “high cube-24-HIG RES.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz sol (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2300 height: 1294 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2300 height: 1294 }
Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 50 fov: 78.093 targetDistance: 23.7339 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 30.7813 fNumber: 8 }
Scene: “high cube-24-HIG RES.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz sol (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2300 height: 1294 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2300 height: 1294 }
Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 50 fov: 79.5556 targetDistance: 30.435 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 30 fNumber: 8 }
Scene: “high cube-24-HIG RES.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz sol (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2068 height: 1163 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2068 height: 1163 }
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Camera Info { transform: matrix projection: perspective aperture: 36 fov: 56.0132 targetDistance: 466.659 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 33.6 fNumber: 6 }
Scene: “34588_RENDER_royal suite-21.max”

=Channels=
Alpha (float3)
Luz Base_Ducha (float3)
Luz Cabecero Cama (float3)
Luz Oscuro_Banyo (float3)
Luz Oscuro_Dormitorio (float3)
Luz Oscuros (float3)
Luz Relleno Banyo (float3)
Luz_Alcachofa_Ducha (float3)
Luz_Lampara_Sofa (float3)
Luz_Led Banyo (float3)
Luz_Mesita_Noche (float3)
Luz_Relleno_Entrada (float3)
Luz_Rosas (float3)
Luz_Sol (float3)
Luz_Ventanales (float3)
RGB color (float3)
VRayExtraTex_Map #1948 (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySelfIllumination (float3)
VRaySpecular (float3)
VRayWireColor (float3)
VRayZDepth (float)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2068 height: 1165 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2068 height: 1165 }
Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 36 fov: 56.0132 targetDistance: 466.659 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 33.6 fNumber: 6 }
Scene: “34592_RENDER_Royal Suite_V2_02_RenderCam.max”

=Channels=
Alpha (float3)
Luz Base_Ducha (float3)
Luz Cabecero Cama (float3)
Luz Oscuro_Banyo (float3)
Luz Oscuro_Dormitorio (float3)
Luz Oscuros (float3)
Luz Relleno Banyo (float3)
Luz_Alcachofa_Ducha (float3)
Luz_LAmpara_Comedor (float3)
Luz_Led Banyo (float3)
Luz_Mesita_Noche (float3)
Luz_Relleno_Entrada (float3)
Luz_Rosas (float3)
Luz_Sol (float3)
Luz_Ventanales (float3)
RGB color (float3)
VRayExtraTex_Map #1948 (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySelfIllumination (float3)
VRaySpecular (float3)
VRayWireColor (float3)
VRayZDepth (float)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2300 height: 1294 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 2300 height: 1294 }
Regions Info { regWidth: 32 regHeight: 32 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 50 fov: 70.9583 targetDistance: 16.2219 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 35 fNumber: 8 }
Scene: “-saona 32-vista ext-hres.max”

=Channels=
-luz vidriera (float3)
Alpha (float3)
LUZ BARRA (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySpecular (float3)
VRayTotalLighting (float3)
VRayWireColor (float3)
VRayZDepth (float)
luz lampara pie (float3)
luz sol (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 1920 height: 1080 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 1920 height: 1080 }
Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 30 fov: 72.3145 targetDistance: 1950.07 nearRange: 0 nearClip: 200 farClip: 20000 focalLength: 20.5054 fNumber: 8 }
Scene: “37750_RENDER_condado interior-14-vista palcos-hres.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySelfIllumination (float3)
VRaySpecular (float3)
VRayWireColor (float3)
luz baños (float3)
luz cortinas p1 (float3)
luz cortinas p2 (float3)
luz cortinas pb (float3)
luz cortinas techo (float3)
luz dj (float3)
luz escenario palcos (float3)
luz proyector (float3)
luz techo (float3)

VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 1920 height: 1080 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 1920 height: 1080 }
Regions Info { regWidth: 64 regHeight: 64 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 30 fov: 72.3066 targetDistance: 1713.52 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 20.5054 fNumber: 8 }
Scene: “37934_RENDER_condado interior-23-hres.max”

=Channels=
Alpha (float3)
RGB color (float3)
VRayGlobalIllumination (float3)
VRayLighting (float3)
VRayReflection (float3)
VRayRefraction (float3)
VRaySelfIllumination (float3)
VRaySpecular (float3)
VRayWireColor (float3)
luces fofos up (float3)
luz baños (float3)
luz cortinas p1 (float3)
luz cortinas p2 (float3)
luz cortinas pb (float3)
luz cortinas techo (float3)
luz dj (float3)
luz escenario palcos (float3)
luz focos down (float3)
luz proyector (float3)
luz sofa (float3)
luz techo (float3)

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